"Doom 3" is a sci-fi horror first-person shooter game created by id Software developed by Activision announced. Doom 3 is first release for Microsoft Windows 2004 3 October. The game was later adapted for Linux and has been ported to Aspire Media Mac OS X development of the game ported to the Xbox game console (now backwards compatible Xbox 360) 4 3 release 2005 Vicarious Visions. British developers Splash Damage also assisted in design for the multiplayer elements of the game.


The game is restarted Doom franchise despite earlier doom video game storyline. "Doom 3" is set on Mars in 2145 the military - industrial group established research facilities in areas such as teleportation biological research and advanced weapons designed to study. However the teleportation experiments inadvertently open a gateway to Hell resulting in a disastrous invasion of demons. Player an anonymous space marine must fight through the base and find a way to stop demons from hell attack Earth. Doom 3 is provided with an award-winning game engine ID TECH 4 which has since been licensed to other developers and later released under the GNU General Public License for November 2011.



The game is id Software’s a critical and commercial success has sold over 3.5 million copies of the game it is the most successful game developers. Critics praised the game’s graphics and presentation although the review of the game is so close to the original Doom focusing primarily on the role simply by a large number of enemy combatants. Followed by the resurrection of the wicked from the nerves of an expansion pack software development in April 2005 the game and the film is loosely based on the Doom series was released in October 2005. Doom 3 the by Matthew Costello wrote the novel of the A Series debuted in February 2008. An expansion and improvement of BFG Edition is released in the fourth quarter of 2012. Franchise Continue Doom 4.

Single Player

Doom 3 is a story-driven action game played from a first person perspective. The end of the previous game and its main goal is to successfully pass a level defeating a variety of enemy characters intent to kill the player’s character. Doom 3 in the story-centric approach however means that players often encounter friendly non-player characters to provide key plot information objectives and inventory items. The game uses 10 players to survive including conventional firearms and explosives such as assault rifles shotguns grenades plasma weapons experiments with traditional BFG 9000 and chainsaw weapons doom franchise to use weapons.



Enemy takes many forms and different abilities and tactics but fall into two major categories either zombies or demons. Zombies are people possess demonic forces attacking player personalities with their hands melee weapons or a variety of firearms while demons from hell creatures most of which attack using claws and spines or by summoning plasma-based fireballs. Devil’s body tends to reduce the ashes after death leaving no trace of their body behind.

The game’s levels are fairly linear in nature and some horror elements the most prominent is the darkness. Choose this design not only aimed at promoting the player inside the feeling of anxiety and fear but also to create a more threatening game environment players are less likely to see attacking enemies. Facts in this regard players must choose between the possession of a weapon a flashlight (until BFG version released in 2012 of the tape Defence standard feature) forcing players to choose between seeing can be further improved there is a preparing weapons after entering a room which leads to a more cautious pace player. In addition the levels are regularly strewn corpses mutilated body parts and blood sometimes with the use of the game lighting or no player.



The radio frequency communication device transmitted through the player is also added to the atmosphere the broadcast in order to shake the player from the non-player character certain sounds and messages. Players in the game early in this period directly after the event plunges the base into chaos often hear the sound of fighting screaming through a radio transmitter and death. Through such things as hissing pipes footsteps and occasionally harsh loud mechanical noise or other sources based on their extension to the surrounding sounds. Under normal circumstances you can hear the sound around similar to deep breathing unexplained voices and demonic taunting from the game’s antagonist.

Early in the game players get personal digital assistants (PDA). PDAs contain security check levels allowing the player to enter certain areas otherwise locked and off limits. In addition PDA can be used to read e-mail and play video the player’s character during the game obtained. Whenever a player picked found throughout the game any other Pocket PC its contents will be automatically downloaded to the player’s own equipment. Other PDA usually includes email and other characters that can provide useful information such as storage or door key codes as well as significant plot details of the audio logs.

Multi-player

The release of Doom 3 with four players’ multiplayer is game elements with four game modes. However the game’s community to create modified is to improve these eight or 16 players. Resurrection of Evil expansion would later officially increase the player is limited to eight. Four game modes all DEATHMATCHES. Standard death match game mode involves each player is moving around the levels collect weapons and kill the other players when the time runs out to win the highest Kills players.



A team changes which relate to the same principle. The third game mode is the last man standing where each player has a limited number of rebirth and the players lost their lives when they were killed. Finally all but one player will be eliminated in the game leaving the survivors winner. The final game mode is a game in which two players play each other while the other players watch as spectators. The winner is still fighting on the stage one of the players face each other until the time the winner was defeated in previous rounds. Loser then move to the audience and a new winner is still under the spell of the players. Xbox version of Doom 3 also adopted other two player’s cooperation as the main single-player mode.

As of April 15 2010 Xbox Live service is turned off so that the original Xbox games online multiplayer is no longer available through the service and the client only through the local area network of XLink Kai tunnelling applications such as online play

Character

There are five main characters in Doom 3. Players assume the role of an anonymous space marine corporal who had just arrived on the UAC Mars base. Players Sergeant Master Sergeant Thomas Kelly is responsible by Neil Ross said who gave the first half of the game the player radio player goals and recommendations. Antagonism to the story is Dr. Malcolm Betruger head of the mysterious Delta UAC scientist laboratory department who is revealed to work in collaboration with the forces of hell cause human conquest. Betruger demonic voices often ridiculed by the Philip L. Clarke players as the game progresses.



The last two characters are: Elliott Swann and Jack Campbell. Swann said by Charles Dennis is a representative of the Board of UAC sending checks for Betruger study and investigation of the number of accidents rose informants assistance request the Mars base. He is almost always accompanied by Campbell another space marine as Swann’s bodyguard and equipped with a BFG 9000. By Andy Campbell said dry shekel.

Swann and Campbell are often the players in the game a few steps ahead but cannot achieve direct communication until late in the game. The game also uses mainframe secondary characters of the story to add details or assist players in certain segments. Players encounter multiple scientists involved in various research and development projects and archaeological excavations through the UAC base as well as his fellow Marines and guards. Civilian employees engaged in bureaucratic work and maintenance workers are also seen.

Release

Doom 3 achieved gold status in July 14 2004 and Mac OS X version was confirmed the next day. Doom 3’s release in the United States August 3 2004 and August 13 around the world. Due to high demand the game was released in select stores at midnight the day. In addition October 4 2004 release a Linux version of the Timothee Besset. Mac OS X version was released on March 14 2005 and February 20 2006 A patch version 1.3 includes a universal binary support for Mac OS X on x86 architecture. Finally the modified Xbox conversion was April 3 2005 announcement.



The game is released a week before largely by the latter company owned by software patents including EAX audio technology in Doom 3 reached by id Software and Creative Labs is a firm agreement to famous. The patent relates to technology for rendering shadows called Carmack’s Reverse by John Carmack and programmers at Creative Labs independent developers. id Software has placed himself under legal obligation to use the technology to complete the game so to resolve the issue id Software agreed to license Creative Labs sound technologies in exchange for compensation litigation.

In 2011 John Carmack QuakeCon keynotes announced Doom 3 engine source code will be released. Source code gets under the GPL open source November 22 2011. It contains small adjustments shadow rendering code from the Creative Labs patents to avoid potential patent infringement. Such as 3D models music sound effects and other art assets are still subject to the end-user license agreement.

Read more on Wikipedia